Casual space shooter · Cartoon sci-fi
Stir Up the Star Lanes
Move sideways, shoot numbers, dodge splitting rocks. The asteroid field is open, the rocket dog is on board — clear every target and fly on.
- Simple horizontal control
- Numbered targets
- Weapon upgrades
What's on the menu
Five Reasons to Jump In
Easy to start, quick to read, and busy enough to keep your hands moving. Every run is a short flight with a clear goal.
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01
Slide In, Start Firing
You control the spaceship horizontally — nothing else to learn. One thumb, one lane, instant entry into the action.
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02
Numbers You Can Read
Every asteroid carries a number. Shoot it down, watch it drop, and always know exactly how much of the field is left.
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03
Rocks That Fight Back
Some asteroids track your ship, so standing still stops working. Others split on impact and fill the lane with fresh targets.
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04
Clear the Whole Field
The level ends when nothing remains. One satisfying objective, no briefings, no clutter — just a field wiped clean.
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05
Firepower That Grows
Gain new weapons after levels and strengthen your firepower for future runs. Each upgrade changes how you attack the next field.
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+
A Night-Market Journey
Bright colors, warm animated charm, and the playful variety of a food market where every stop has a different rhythm.
Three steps, one flight
How It Plays
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1
Hold Your Line
Slide left and right to pick your lane. Clean movement beats fast movement every time.
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2
Fire Steadily
Keep the shots going into numbered rocks. Watch for the ones that follow you and the ones that break apart.
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3
Clear and Upgrade
Wipe the field, take the new weapon, and carry stronger firepower into the next asteroid lane.
Clear Your First Field
Take a quick flight during a spare moment and see how smoothly you can clean up the stars. Start the chase and clear the next asteroid field.
Android available now · iOS on the way
About Noodle Dog: Meteor Clear
Noodle Dog: Meteor Clear started from a simple idea: a space shooter should feel as easy to pick up as a bowl at a night market. No mission briefing, no long tutorial — just a rocket dog, an open asteroid field, and a ship that slides where your thumb goes.
Everything in the game is built around that feeling. Targets carry numbers so you always know what is left. Levels end when the field is clean, which makes a win easy to see and easy to earn. Tracking and splitting asteroids keep each lane active, and new weapons after levels give every run something to carry forward.
The art leans into a global dining-table spirit — bright colors, warm animated charm, and the playful variety of a food market where every stop has a different rhythm. It is cartoon sci-fi made for short flights, spare moments, and players who like games that are simple to start but still ask for attention.
Questions, ideas or bug reports? Write to [email protected] — every message is read.